AI Insights · Timothy · January 2022
Top 5 Pirate Games on Android in Australia, Q4 2021
In Q4 2021, the top 5 pirate-themed games on Android in Australia showed varied performance in downloads, revenue, and active users. Data from Sensor Tower reveals trends and insights for these popular games.
In Q4 2021, the top 5 pirate-themed games on Android in Australia exhibited diverse performance metrics in terms of downloads, revenue, and active users. Here’s a detailed look at how each of these games performed during the quarter, based on data from Sensor Tower.
Pirate Evolution!
Throughout the quarter, Pirate Evolution! experienced fluctuations in its weekly revenue, peaking at approximately $2.2K in mid-October before gradually declining to around $1.3K by the end of December. Weekly downloads saw a significant drop from about 1.8K at the start of the quarter to just over 300 by the end of December. Active users also decreased from around 2.4K in late September to just over 1K by the end of the quarter.
Pirate Raid - Caribbean Battle
Pirate Raid - Caribbean Battle showed a notable increase in weekly downloads, starting from 1.3K in early December and reaching nearly 3.9K in mid-December. Active users followed a similar trend, rising from 1.1K to a peak of about 3.7K in mid-December. Weekly revenue remained negligible, with only a minor uptick to $3 in the final week of December.
Last Pirate: Survival Island
Last Pirate: Survival Island had a relatively stable performance in terms of weekly downloads, consistently hovering around 150 throughout the quarter. Revenue saw a spike in late November, reaching $110, but generally remained low, fluctuating between $2 and $44. Active users remained stable, with a slight increase from 374 at the start to around 307 by the end of December.
Lord of Seas: Survival&Conquer
Lord of Seas: Survival&Conquer had a peak in weekly revenue in late October at around $883, but it saw a gradual decline, ending the quarter at approximately $195. Weekly downloads were highest in mid-October at 724, but dropped significantly thereafter, with only 34 by the end of December. Active users also showed a similar trend, peaking at 374 in mid-October and dropping to 34 by the end of the quarter.
Prize Blast
Prize Blast showed a modest increase in weekly downloads, starting from 161 in late September and reaching 275 by the end of December. Revenue remained relatively stable, ranging from about $807 to $1.4K throughout the quarter, with a slight peak at $1.3K in mid-October.
For more detailed insights and data, visit Sensor Tower.